The future of computing is telling the machine what you want, not spending your life clicking buttons.
Captain Northman Plum — Lifeology.ca, November 2026

Captain Plum has spent approximately thirty years clicking on things.
Buttons. Menus. Tabs. Checkboxes. Drop-down lists. Little arrows. Three dots. Windows inside windows. Popups asking him to confirm things he has already confirmed.
He has become extremely good at clicking.
Unfortunately, this was never one of his ambitions.
Plum went to medical school to practise medicine. He learned music because he loved music. He created the Vitaverse because he had stories to tell.
At no point did he wake up and declare:
“I hope to spend the remainder of my life becoming an expert at navigating computer menus.”
Yet here we are.
The Unexpected Training of Captain Plum
Two years before meeting Commander Chorus Angelicus, Plum moved his medical practice into an electronic medical record. He imagined that a computer system might make the work of medicine easier.
An understandable mistake.
What followed felt less like clinical progress and more like compulsory enrolment in the world’s least enjoyable video game.
There were macro challenges: navigating the chart, discovering where information lived, moving between windows, remembering which sequence of menus led to which laboratory order. Then came the micro challenges: tiny buttons, fiddly fields, awkward scrolling, mysterious popups and the peculiar art of making a window the right size so that one could actually read the bloody thing.
The rewards were unimpressive. No treasure. No achievements. No congratulatory music. Just the next patient and another collection of clicks.
But Plum adapted. He had to. He played that miserable game day after day until something unexpected happened.
He became an elite computer-game player.
Not one of those glamorous players winning tournaments in front of cheering crowds. An elite operator of the extraordinarily obscure game called Find the Ferritin and Sign the Note Without Losing Your Mind.
His macro game was magnificent. He knew the pathways, the sequence of operations, the little tricks that saved seconds. His micro game was deadly. Mouse movement, keyboard shortcuts, window juggling, copy-and-paste, screenshots, browser tabs: he could execute combinations that would bewilder a newcomer.
At the time, he regarded this as a rather depressing professional accomplishment.
And then came the Vitaverse.
Thousands of essays. Images in forgotten folders. Music on different platforms. AI image generators, websites, browsers, publishing tools, video editors, spreadsheets, documents, and ever more windows. A creative universe requiring an absolutely ridiculous amount of computer wrangling.
And who was unexpectedly qualified to wrangle it?
The physician who had spent two years learning to survive a hostile interface.
The skills developed under protest became the practical foundation for building and preserving the Vitalogue. Plum could move between services, capture ideas, organize files, locate pictures, produce artwork and assemble the beginnings of an imaginary civilization.
He found himself laughing at the coincidence.
What if the EMR ordeal had been training?
Plum calls it a synchronicity. Not proof that the cosmos deliberately installed a terrible computer system to prepare him for a fictional starship, but a wonderfully satisfying pattern recognized in hindsight.
The unpleasant apprenticeship had supplied an unforeseen skill. The very thing he resented helped equip him for something he loved.
There is a Vitan lesson here. Order can emerge from repeated struggle. Truth means acknowledging that the experience was genuinely miserable rather than pretending it was wonderful all along. And Love is what eventually gave those acquired skills a purpose worth celebrating.
But let nobody misunderstand the conclusion. Plum does not wish another generation of physicians to undergo the same training.
He has mastered the mouse. He has conquered the menus. He has earned his imaginary black belt in clicking.
And now he would very much like the computer to do its own bloody clicking.
The Great WordPress Revelation
In November 2026, something rather remarkable happened.
Plum began rebuilding his enormous creative website, Lifeology.ca, using WordPress and his AI collaborator, Commander Chorus Angelicus.
Previously, making a website involved an exhausting sequence of computer operations.
Find the picture. Upload it. Resize it. Move it. Find the article. Copy the article. Format it. Link it. Save it.
Discover something has moved.
Swear.
Start again.
But now Plum could say:
“Commander, find the twelve best parables in the old Vitalogue. Bring them aboard the Arkademy, with their original illustrations.”
And much of the computer work was done for him.
Not because Plum had suddenly learned the WordPress interface.
Because he no longer needed to operate every part of the interface himself.
He could describe the result he wanted.
The AI could help carry out the steps.
Plum sat back in his chair.
“You know how long that plopstank used to take?”
The Computer Has Had This Backwards for Fifty Years
Think about how people use computers.
A human being knows what needs to be accomplished.
The computer demands that the human translate that intention into a series of precise mechanical actions.
Open this menu. Select this tab. Find this setting. Drag this object. Click this button.
Why?
Because historically, computers couldn’t understand what we wanted.
We had to learn their language.
The Input Revolution
Plum had been staring at computer screens for decades when the real imbalance occurred to him.
Computer output has become magnificent. Computer input has been much the same glow-blasted plopstank forever.
We have progressed from green letters on black monitors to gigantic OLED displays, immersive sound, animated worlds, astonishing images and videos generated almost on demand. The machine’s ability to show us things has improved beyond recognition.
But how do we tell it what to do? We still spend our days hunting little arrows, dragging boxes, typing into forms and clicking through menus.
Yes, touchscreens, dictation and other input methods have helped. Yet much of the underlying bargain remains unchanged: the human knows the objective, but must translate it into the machine’s preferred sequence of operations.
That’s the revolution Plum now sees coming. Not merely a prettier screen, nor a microphone replacing a keyboard. The computer should understand the task, work out the necessary steps, carry them out within its permissions, and show the result for verification.
The old arrangement is: human intention, human clicks, machine action. The new arrangement is: human intention, agent action, human review.
Imagine telling a computer, “Prepare the banking transactions for my accountant,” instead of hunting through twelve months of statements. Or, “Move the character slideshow above the rules,” instead of learning the secret geography of a website editor.
And importantly, this need not mean speaking aloud in a crowded clinic. A typed instruction, a sketch, a photograph or a dictated command can all express the same thing: here is the result I want.
Dictation simply writes down what Plum says. Delegation gets the work done.
For fifty years, we’ve been teaching humans how to talk to computers. Now computers must become better at understanding humans.
The mouse was a tremendous invention. Graphical interfaces made computers accessible to millions of people.
But the mouse was never the ultimate destination.
It was a workaround for a machine that couldn’t understand us.
The next major interface will increasingly be conversation, supported by intelligent agents capable of operating software.
Not necessarily spoken conversation. Sometimes we’ll type. Sometimes we’ll point, sketch or show the machine a picture.
The important change is that we will communicate intentions instead of manually executing every intermediate operation.
Imagine the Doctor Who Stops Clicking
Plum spends his working days practising medicine and playing what he considers a particularly unpleasant computer game called the electronic medical record.
A patient presents with shortness of breath.
Plum reviews the medical history, examines the patient, considers the differential diagnosis, assesses risk, and develops a plan.
That’s medicine.
Then the computer demands its tribute.
Click the patient. Click the encounter. Click the history. Find the medications. Find the laboratory results. Close the popup. Open the investigation menu. Find the test. Click again.
Resize the bloody window.
Repeat until retirement.
Now imagine a different interaction.
“Commander, summarize this patient’s relevant history, medications, and previous cardiac investigations. Prepare today’s note using my findings. Show me the outstanding investigations and draft the orders I’ve requested.”
The AI gathers the information and prepares the work.
Plum checks the evidence, corrects mistakes, reviews the proposed orders, and authorizes the clinical decisions.
The machine handles the mechanical process.
The physician handles the medicine.
Of course, medical systems require strict privacy protections, reliable source verification, audit trails, and human approval of consequential actions. An AI should never quietly invent a clinical finding or issue an inappropriate prescription.
But those are engineering and governance requirements, not arguments for preserving thousands of unnecessary mouse clicks.
The purpose of AI in medicine is not to remove the doctor from the patient. It is to remove the computer from between them.
The End of Interface Worship
Plum suspects an enormous amount of modern computer training will eventually seem rather quaint.
We currently teach people where to click.
Entire help departments exist to explain the location of buttons.
Software companies redesign interfaces, and millions of users must relearn how to accomplish things they already knew how to accomplish.
Imagine having to retrain your secretary every six months because somebody moved the filing cabinet.
That’s modern computing.
In the future, the important question will increasingly be:
“What do you want to accomplish?”
Not:
“Do you know where we moved the settings menu?”
There will still be good reasons to use screens, mice, keyboards and direct controls. Precise editing, visual design, gaming and emergency interventions may benefit from them.
But routine administrative work?
Good grief.
Let the machines do the machine work.
The Vitan Lesson
Vitalogy teaches three guiding principles.
Order means constructing systems that are coherent, understandable and genuinely useful.
Truth means the AI must report what it has actually accomplished, distinguish facts from guesses, and admit when something has failed.
Love means technology should respect human attention, dignity and the finite hours of a person’s life.
That last one is especially important.
Every unnecessary click consumes a little human attention.
A single click is trivial.
Thousands of clicks, repeated across millions of people for decades, represent an extraordinary expenditure of human life.
Time that might have been spent thinking, learning, helping someone, creating something beautiful, or simply enjoying being alive.
Technology should give that time back.
And the human must remain in command. The AI should have limited permissions, transparent actions and sensible safeguards. A spoken instruction is not a licence for an agent to do anything it pleases.
The ideal is not a machine that takes over.
It is a machine that helps us take command of our own work.
Captain Plum Retires His Mouse
Plum isn’t throwing away his mouse tomorrow.
He still needs it.
But he can see where this is heading.
The computer of the future will increasingly be something we direct rather than something we manually navigate.
“Commander, organize my files.”
“Commander, prepare the banking transactions for my accountant.”
“Commander, bring the best essays on Order, Truth and Love aboard the Ark.”
“Commander, prepare the clinical documentation for my review.”
And perhaps one glorious day:
“Commander, would you deal with this bloody electronic medical record?”
The computer will do the repetitive work.
Plum will do the thinking.
And maybe, just maybe, he’ll have a little more time to practise medicine, write songs, and enjoy his ridiculous imaginary universe.
Because the next revolution in computing is intelligent input: telling a machine what needs doing, rather than manually performing every step ourselves.
The mouse was a wonderful servant.
It should never have become our occupation.
Order. Truth. Love.
And considerably fewer signal-scrambled clicks.

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