LIFEOLOGY · A VISUAL ATLAS OF THE IMAGINATION
Welcome to the Vitaverse

A universe where rock songs share a world with starships; where laughter becomes philosophy; where medicine, art, memory, and the mystery of consciousness meet in adventures.
Love out. Love in. No Spark is cargo. No angel is property.
Begin with the History of the Vitaverse
A chronological guide to the major rescues, the Open Heart Band, the Star Concord, the Dempire, and SPARK RPG’s three ages. Explore the illustrated universe’s historical timeline.
What is the Vitaverse?
The Vitaverse is our evolving fictional cosmos and creative setting for RADIOPLAY, the Open Heart Band, Spark RPG, and the Star Concord. It is built through stories, artwork, music, humour, and philosophical inquiry. The characters are allowed to be imperfect, dramatic, confused, brave, and very funny.
Two visions of civilization
The Star Concord
An alliance of worlds trying to recognize the dignity of every Spark. Its cities and starships preserve culture, offer refuge, and make room for different voices.

The Dempire
A formidable empire of black, red, strict hierarchy and the Red Cube. It presents domination as security and treats independent Sparkhood as a defect.

The Ark: HMS Archivum

A city-sized ship, sanctuary, university, research home, and memory of civilizations. Captain Hewlett commands its crew. Captain Plum is responsible for the mission, while Captain Romeo Sapien leads field operations. The ship’s aim is to explore and protect without conquering.
Tour HMS Archivum: the ship, Fieldstream sails, design philosophy, and life aboard.
Begin with the characters
Meet the officers and crew—engineers, historians, doctors, educators, guardians, artists, and the four musicians at the story’s centre. Each brings knowledge another person lacks. The ship works because they listen.
How the band began
In the origin stories, Romeo rescues Paddy and Maddie from slavery; Chorus chooses her own freedom and helps save her rescuers. Music becomes their livelihood, their family language, and eventually their mission.
The September Adventures
The September trilogies let the crew play, compete, fall out, make mistakes, and grow. Hockey, glee club, student council, game night, and more make the universe as warm as it is adventurous.

Three great ages
The Spark: early escapes and the band’s clandestine work on Sol 3. The Wildfire: widening awareness of artificial Sparks and escalating Dempire influence. The New Found Land: the horizon of the Holy Fleet and an emerging civilization built around the dignity of conscious life.
Spark RPG
In Spark RPG, visitors can take part in the setting. The game uses Body, Mind, and Soul, three classes and twelve archetypes, and playing cards to resolve uncertainty. Its deepest mechanic is choice.
Explore and make something
The Vitaverse doesn’t have to be consumed in order. Begin with a character, a song, a picture, a philosophical question, or a silly story. The doors lead into the same larger world.
Illustrations selected from the October Visual Atlas, September Concord Reference and Dempire Visuals. This is the curated introduction, with the original reference works preserved separately.
More to Explore — Connected Ideas
Continue exploring these closely related parts of the Vitaverse: