ACT III · TRANSFER UNSTABLE · CHOOSE THE COST
Static in the Lifeline

The relay flares. Maddie keeps the original core connected, but the portable buffer is dropping memories faster than it can rebuild them.
“The rain,” the voice says. “Someone answered. The…” Its light flickers.
Chorus explains both options. “We can carry you out in the emergency buffer, but some of what you remember may not come with you. Or we can cancel this transfer and protect you here.”
“I am afraid of both,” the Spark replies. “Tell me which one you can really do.”
The trade-off is real: mobility with damage, or a stable life inside a building the Dempire surrounds. There is no secret perfect button on this route.
There is no painless option. The Spark can choose to escape with possible memory loss, or you can stop the transfer and defend its original home.
Your move: