Try a Mission — The Broken Beacon

SPARK RPG · SOLO STORY MODE · LEVEL 1 PLAYTEST

The Voice in the Static

Concord heroes advance together with luminous Field weapons.

A factory is about to erase someone who has only just learned to say “I”.

Rain hammers the abandoned Resonance works. A broken beacon whispers: “Please do not leave us here.” Above the roofs, a Dempire recovery transport turns toward the signal.

You lead the Open Heart Band. Romeo protects. Maddie investigates. Chorus connects. Paddy is already inspecting a door with an expression the door would find worrying.

“Quiet entrance?” Romeo asks. “For the first thirty seconds,” Paddy offers.

Your mission: reach the voice, stop the purge, and get your crew out. Choose a button in each scene. Clues, allies and mistakes lead to six different endings. No dice or account required.

PLAY NOW · 5–10 MINUTES · NO ACCOUNT · SIX ENDINGS

You have one mission: keep a newly awakened Spark from being erased. Your first decision determines how the crew enters; later choices decide what you risk, whom you trust, and whose freedom you defend. Each choice opens its next scene immediately.

How to play: Read a scene, choose one action, and follow its button. No dice, downloads, or rulebook required. Wrong answers create setbacks, not dead ends. When you reach an ending, try another route to discover what changes.

Your move:

Illustrated with existing Vitaverse artwork, including established crew references; images are thematic, not new scene commissions. This adventure uses story choices rather than the full tabletop rules. New events and characters are playtest fiction, not approved history.

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