Try a Mission — The Broken Beacon

ACT I · MIND · THE RELAY PUZZLE

The Factory Is Watching

In two panels, Maddie wipes rain from a maintenance console while Paddy peers over her shoulder, then studies three glowing relays.

Maddie wipes rain off a maintenance console. Three numbered relays remain: 1 — doors; 2 — cooling; 4 — beacon. The keypad wants the order in which to restart them.

A handwritten safety note survives beneath the Imperial notice: “Cool before opening. The beacon must come last.”

“That is almost suspiciously useful,” Maddie says. Paddy peers over her shoulder. “Try my birthday.” “Your birthday is not a maintenance procedure.” “You remembered it, though.” Maddie puts one finger over the keypad. “I’m trying to forget it right now.”

The wrong sequence will open an emergency hatch, but it will also wake security. Read the note before you commit.

Need a clue? Open a hint.

Begin with cooling (2). Put the beacon (4) last. The door relay goes between them.

Your move:

Restart mission · Back to Spark RPG

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